Roblox player spending passes $1.5bn on mobile

first_imgRoblox player spending passes $1.5bn on mobileMay was the game’s biggest month ever with revenue of over $100 millionJames BatchelorEditor-in-ChiefMonday 29th June 2020Share this article Recommend Tweet ShareCompanies in this articleRobloxPlayers have spent more than $1.5 billion to date on the mobile version of online creation game Roblox.That’s according to the latest Sensor Tower estimates, which reports the game passed this milestone just seven months after reaching $1 billion in player spending.More than 75% of Roblox’s total mobile revenue, $1.2 billion, was generated through iOS, while Android players have only spent $389.2 million.Interestingly, a full $1 billion of player spending so far originates from the US, which accounts for 66.3% of Roblox’s revenue. The UK only accounts for 8.4% at $132.8 million.The mobile insights firm also revealed that May 2020 was the mobile title’s most lucrative month ever in terms of revenue, with players spending $102.9 million.Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games May was the third consecutive month to see significant gains for Roblox this year, boosted in no small part by the COVID-19 pandemic and related lockdown measures.March saw a 28% rise over February, with spending increasing to $69.8 million. This rose a further 34% in April to $93.2 million.Roblox has been downloaded 383 million times across iOS and Android since it first released on mobile. The average revenue per download is $4.10.Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Publishing & Retail newsletter and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesRoblox’s first quarterly report sees bookings, losses soarUser-generated content platform saw bookings more than double to $652 million, while losses deepened to $134 millionBy Brendan Sinclair 8 hours agoRoblox closes first day of trading with $38b market capSocial gaming platform opened at $64.50 a share — nearly $20 above the NYSE reference priceBy Matthew Handrahan 2 months agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.last_img

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